The History of 3Dsense Media Schools
At 3Dsense Media School, our courses and curriculum may see constant updates and refinements, but our core teaching philosophy has not changed since our founding in 2003. Industry immersion curriculum - Staying connected with the industry is vital to being current with the trends and development of the real world. This also means, our students are accessing the latest techniques, in both software , hardware and process; as well as following the rules of the industry when it comes to film, games or any forms of media productions. The mentors are seen more as senior supervisors colleagues, rather than the conventional student to teacher relationship. Our mentors here are revered for their craft and their accomplishments in the real world industry and so students naturally take what they say very seriously, effecting major changes in their workflow, mindset and even lifestyle. One that would allow them to achieve success in various aspects of their life.
The goal will be for students to achieve high level of proficiency in their game art craft. They will graduate with a demo reel showing an impressive array of game assets or animation skills as well as a deployable game using UNREAL engine.
Life in 3Dsense Media Schools
Our small class size of 25 students, makes up for the attention individual students needs; often lacking in major institutions. In some of our courses, their course specialisation makes up for an even more intimate class size with the mentors. - Every individual is unique and every class has different pace of progress, life as a student could therefore be pressurizing in 3dsense. However the passionate class spirit coupled with caring lecturers and student care teamwill definitely allow students to progress effectively here at school.
3Dsense Media Schools ranked #2 in the world for Digital Illustration and #4 for Next-Gen Gaming for 2017.
Please refer to the following link on admission to courses: https://3dsense.net/index.php/admissions/how-to-apply
Some of the noted alumni of the university includes Gary Choo (Senior Concept Artist at a local games company Booster Pack and he’s also actively doing Cover Art for Marvel Comics), Jun Zee Myers, Craig Stevenson, Hussain Khan